AGEM Extends Contracts, Adds Members

The Association of Gaming Equipment Manufacturers extended the contracts of Executive Director Marcus Prater and Director of Responsible Gaming Connie Jones (l.), while adding six new members.

AGEM Extends Contracts, Adds Members

The Association of Gaming Equipment Manufacturers (AGEM) announced that its board of directors has approved a new three-year contract extension for respected gaming industry veteran Marcus Prater that will keep him as the organization’s executive director into 2021.

Prater has been AGEM’s executive director since 2008, and his current three-year term was set to expire at the end of this month. The board also approved a one-year contract extension for AGEM Director of Responsible Gaming Connie Jones.

Separately, AGEM also announced that its board approved the membership applications of six new companies, bringing the trade group comprised of the world’s leading gaming suppliers to a total of 168 members, an all-time high.

The new AGEM members:

Comtrade Gaming, based in Ljubljana, Slovenia, is a high-end software and technology provider to the land-based and online gaming industry sectors.

E4 Gaming, based in Mexico City, is a leading provider of casino layouts, currency options, table game equipment and loyalty kiosks in Mexico and Latin America.

Gaming Specialized Logistics, based in Henderson, Nevada, provides management over the flow of goods and materials between points of origin and end-use destinations specifically for the gaming machine business.

Millennial Esports, based in Toronto, Ontario, offers production of premium content, omni-channel marketing and distribution platforms and online and offline event creation and coordination.

RCT Gaming, based in Mexico City, develops software and hardware for video bingo and slot machines and offers machines on a sale or rental basis.

Rising Digital Corp., based in Las Vegas, develops, manufactures and distributes game products and systems with an extensive product line of slot, table, lottery, video, mobile and social games, and game systems and platforms.