Galaxy Adds Progressives to Table Games

Galaxy Gaming introduced its new table game operating system with a progressive function at ICE in London. Steve Cvetkoski, director of product development, said, “This new system provides enhancements to standard progressives and enhancements that are unique to the market.”

Galaxy Adds Progressives to Table Games

Galaxy Gaming previewed its newest table gaming operating system at ICE in London—with the first ever progressive.

CDC Gaming Reports interviewed Steve Cvetkoski, director of product development for Galaxy Gaming about this innovation: “When you talk craps and roulette, the difficulty in creating a progressive is that it cannot be resolved in one spin or one roll,” He said. “You need to follow something along multiple spins or multiple rolls.”

Galaxy solved the problem by using digital tracking and also has a feature called “dynamic progressive” that randomly increases fixed-value payouts for a winning side bet.

“This new system provides enhancements to standard progressives and enhancements that are unique to the market,” added Cvetkoski. “We’re offering features that aren’t traditional to table games.”

The dynamic progressive feature isn’t limited to a particular game and can vary from hand to hand or table. Cvetkoski said that the feature “kind of ‘slotifies’ the table-games progressive, because now those static pays are dynamic; they change every round.” The system can be added to craps games, as well.

The digital tracking system tracks the winning numbers of a roulette spin. The digital display keeps track of a bettor’s winning streak status. “What we’ve done is give it a visual appeal and take some of the burden off the dealer having to track,” he said. “But most importantly, now the operator can take a (Roulette Up) wager every single round.” He concluded, “There’s enough data by now to know that players like progressives” adding, “And it doesn’t have to be a pay that changes your life,” he added. “It could be a pay that changes your vacation or your day, night, week. We found great success with high-hit-frequency models that hit often for smaller amounts. (Players) want to know that something is achievable.”

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