The European arm of the Gaming Standards Association is developing a new standard for third-party interface in providing online gaming services. According to GSA Europe, the standard will simplify system integration between content and platform providers. The new tool is expect to reduce support costs by providing a single API, supported by GSA, avoiding multiple proprietary interfaces.
GSA’s Third Party Interface standard is based on JSON and WebSocket technology and describes standardized interfaces between iGaming platforms and remote game servers, as well as remote game servers and progressive jackpot controllers.
Additionally, the specification indicates how the URLs used to launch games on remote game servers should be formatted. The specification fully supports online gaming operations that service multiple jurisdictions, allowing the activity associated with each jurisdiction to be easily isolated and reported separately.
“We have evaluated the Third Party Interface standard and believe it has the potential to be a valuable tool for Microgaming,” said Chris Hobbs, director of corporate affairs for Microgaming, a GSA Platinum Member company. “In particular, use of the Third Party Interface should bring about a number of benefits, and we are looking forward to working within GSA’s Technical Committee to help drive additional functionality in support of our business objectives.”
Francesco Romano, chief policy officer for Playtech, added, “As a Platinum Member of GSA, Playtech has taken a leadership role in development of the Third Party Interface. This interface will simplify and expedite integration efforts with content providers as well as potentially reduce ongoing maintenance and support. We have been alpha-testing this solution with very positive results, and look forward to working within GSA’s Technical Committee to continue driving additional functionality in support of our business objectives.”