TCSJohnHuxley to Launch ‘Gaming Floor Live’

TCSJohnHuxley will use the Global Gaming Expo to launch its Gaming Floor Live platform, which enables accurate data on table game operations.

Table game supplier TCSJohnHuxley is using the coming Global Gaming Expo to launch its new “Gaming Floor Live” platform, a system that links tables to back-end systems to support accounting, marketing and player loyalty functions.

“We are very excited about the launch of Gaming Floor Live and the impact it will make to our customer’s businesses,” said Cath Burns, group CEO of TCSJohnHuxley. “This is the first time it’s possible for table game products to communicate with one system to provide vital information such as reporting, analytics, optimization and accountability.

“With Gaming Floor Live we can collect all this data through our TIB (Table Interface Board) and feed it into the operator’s system for analysis. What’s more, it’s an open platform, so it’s possible to connect not just our own products, but other vendors’ products too.”

With over 900 tables installed in Macau, Gaming Floor Live is already maximizing efficiencies on the floor and improving dealer speed to increase revenue. By having visibility of enough data and knowledge to refine and optimize processes, operators are able to save and make more money. Even a slight optimization on table revenues adds up to a significant and positive change to profitability, Burns noted.

Although the emphasis has been on developing and launching the new platform, TCSJohnHuxley will display its entire product range, including the benchmark Chipper Champ 2, Saturn Roulette wheel and e-FX display products, which are now technology-enabled to connect to the new platform.

As part of the Gaming Floor Live platform, visitors to the show will also see GFL Bonusing Solutions, the powerful floor-wide event and mystery progressive platform that can adapt to almost any table game; and GFL Media, featuring e-FX table displays—the most comprehensive range of display solutions available for live gaming, with the ability to drive results from the game as well as media and event content.