GSA to Launch New Standards at ICE

The Gaming Standards Association will use this week’s ICE Totally Gaming trade show to introduce a suite of “next-generation” standards to the industry.

Peter DeRaedt, president of the Gaming Standards Association, announced that GSA executives and engineers will be available on its stand in London during this week’s ICE Totally Gaming expo and conference to answer questions about GSA’s new generation of standards and protocols that will be released over the next six months.

GSA Protocol Director Ethan Tower said, “After two years of hard work by scores of volunteer engineers representing major gaming companies, suppliers and manufacturers from all around the globe, we are now on the verge of releasing this newest suite of standards that will help operators and manufacturers adopt and implement the latest technologies so they can introduce exciting new features to players and regulators in every sector of the industry.”

By June, GSA will have released its next suite of standards to GSA members, including Game-to-System (G2S)      v3.0, Serial Game Authentication Terminal (GAT) v4.1, System-to-System (S2S) v2.0, Package Manifest File Format      v1.0, Trusted GAT Results File Format, Network GAT Interface, Security & Transport (XPT) v2.0, Gaming Device Standards (GDS) v1.3, Firmware Manifest File Format, Player User Interface (PUI), EGM Media Display Interface v3.0 , Third-Party Game Interface (OGC) and Central Monitoring Standard (OGC).

In addition to its existing suite of standards, DeRaedt also announced that the online gaming committee has commenced work on the organization’s new Central Monitoring Standard, and that gaming regulators interested in obtaining further information may contact him directly. The new initiative related to central monitoring systems is the result of a workshop with European regulators in September 2014, and GSA intends to continue these efforts in 2015.